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Old Sep 24, 2006, 05:58 AM // 05:58   #1
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Default Warrior healing skill (no name)

Adrenaline 6
Casting Time 2 seconds
Lose all adrenaline. For each point of adrenaline lost, you gain 5-15 health.

How does this sound? Also it needs a name.
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Old Sep 24, 2006, 06:58 AM // 06:58   #2
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6 adrenaline is the equivalent of about 120 adrenaline points.... I think an 1800 life heal is a little overpowered.
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Old Sep 24, 2006, 08:21 AM // 08:21   #3
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I think warriors already have alot of healing.
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Old Sep 24, 2006, 08:28 AM // 08:28   #4
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I always want a adrenaline power heal for Warrior...
seem fair. but make it only 6 adrn. Max of 90 hp heal at attribute 15.

But what attribute will it be? Tatic or strength?


another one might be something like...

Use Adrn and gain X arrow of hp regen for few seconds...
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Old Sep 24, 2006, 09:24 AM // 09:24   #5
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warriors have healing only if u are tactics warrior... no healing skills on str...

endure pain = + max hp no actual healing
iway = requeres someone else gets killed before u
i will survive = requires u get conditionn or hex (+3 /condition is poor anyway since most conditions + hexes do more than that so it only slows them down a bit + 10 sec with 30 sec recharge its not really usable change this to 10/10 and i might consider taking this with me (stil not likely tho, since 5 energy every 10 sec is alot for a warrior for a heal that only slows down ur death)
healing signet = -40 armor = double dmg

theres a reason why warriors are almost allways w/mo
tho i often use the assassins shadow refuge

heal signet is only usable with lots of def stances and atleast 10 points in tactics... otherwise the -40 armor does more dmg during the cast time than u gain

and str for the atribute since str is the warriors main atribute, and so far it has only a few advantages in putting attribute points for it (oft a choise between str /tactics goes to tactics and leaves ur main attribute at 1from rune+scraps) i mean it is the main atriute for a warrior, right?

id like to c it geve a small amount of max hp aswell, something like 3hp/point spent would sound about rignt (and realistic since a big guy usually can take a lot of beating even without skills)
try putting a lightweight boxer in a ring with a heavyweight?

so
/signed for any healing skills for warrior so they can actually consider other than monk secondary prof

tho this may need some balancing

Last edited by yunthi; Sep 24, 2006 at 09:33 AM // 09:33..
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Old Sep 24, 2006, 09:54 AM // 09:54   #6
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Quote:
Originally Posted by yunthi
(...)theres a reason why warriors are almost allways w/mo
tho i often use the assassins shadow refuge(...)
The healing spike from Shadow Refuge followed immediately by Healing Signet is rather powerful, if you time them you can easily heal 250ish hp.

/signed for a warrior strength based ardenal healing skill
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Old Sep 24, 2006, 12:27 PM // 12:27   #7
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http://gw.gamewikis.org/wiki/Lion%27s_Might
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Old Sep 24, 2006, 01:18 PM // 13:18   #8
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I noticed that skill when I was playing the event, but that still doesn't satisfy the strength requirement someone asked about before.
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Old Sep 24, 2006, 04:00 PM // 16:00   #9
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You are healed for 30...70 Health, and you gain 5 Health for each rank in Tactics.
and the attribute for it being str its kindof odd...

so this would be tied to both 30-70 from str and 5-60(at rank 12) from tactics...
nad the best gain from it would be at balanced attributes
tho this does take attributes from secondary prof

actuallu sounds decent if u play pure warr... a quick approx calculation would put this at par with vigorous spirit

nice one
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Old Sep 25, 2006, 07:57 PM // 19:57   #10
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you want to be able to heal be a w/mo (or healing sig obv ) don't think we need more healing for warriors
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